CryENGINE Game Development Blueprints
Creating Singleplayer Level Content in Sandbox
In 2014 I was contacted by Packt Publishing to contribute to a book on advanced CryENGINE guide, following from the success of the CryENGINE Cookbook. Using the publically
available CryENGINE SDK, I contributed almost 100 pages to what would become the CryENGINE Game Development Blueprints. My section covers basic level blockout processes, Flow Graph (CryENGINE's visual
scripting interface) and all related tools required to take a level from blockout to final quality, with best practices highlighted along the way.
Click the image below to visit the book's page on Amazon.