After transitioning onto Crysis 2 from the a previous unannounced project, I was responsible for designing, producing and maintaining the second and third action bubbles for the "Semper Fi or Die" mission.
I took over and redesigned the “A Walk In The Park” mission with senior design team members during the final stages of pre-alpha in order to meet the remaining production scope.
On top of maintaining existing action bubbles, at various points in production I was assigned to other levels to help
polish the execution of key scripted events and mission flows. These levels included "Corporate Collapse", "Train To Catch", "Power Out" and "Masks Off".
In addition to level responsibilities, late in production I was the designer responsible for pre-visualisation, prototyping and game implementation of a new "synced kills" feature.