Crysis 1

Designer - Xbox 360, PS3 (2011)

Crysis 1

  • I owned the "Contact" and "Exodus" levels and took them to final quality, requiring full rebuilds of various elements to improve quality, reliability and performance.

  • In addition to owned level responsibilities, I was tasked with fixing, optimising and improving gamewide logic setup including cinematic, checkpoint, tutorial and achievement setup. I also worked on setting up workshops to distribute engine knowledge to the team.

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